


If you are on a Windows system and your osu! database is in the default location (%appdata%\osu), you should be able to simply run the application. Download/UsageĮxecutables are available from the Releases section on GitHub. ffmpeg.exe (for Windows) can be placed on your system PATH or simply alongside BeatmapExporter.exe before launching BeatmapExporter. If a beatmap uses a non-mp3 audio format, FFmpeg is required to transcode into mp3. mp3 files are tagged with basic artist/song information, and the background file from osu! is embedded where possible. Rather than entire beatmap archives, only. Audio ExportĪs of version 1.2, there is an option to export only audio files. zip for more easily transferring your library. You can also simply export your entire library at once. There is a beatmap filter system allowing you to select a portion of your library to only export certain maps (for example, above a certain star rating, specific artists/mappers, specific gamemodes, specific collections, etc). This utility allows you to export beatmaps back into. However, a result of this system is that you can not easily export all or part of your songs library for sharing or moving back to osu! stable. This new storage format results in a better experience while playing the game. Lazer's files are stored under hashed filenames and other information about the beatmap is contained in a local "Realm" database on your PC.

Osu!lazer does not have a "Songs/" folder as "stable" osu! does. Purpose/FunctionalityīeatmapExporter is a command-line program/tool that can mass-export your osu! beatmap library from the modern osu!lazer storage format. Though it is not for BeatmapExporter specifically, I do not mind it being used for my other utilities such as this one. Alternatively, I can be found through Discord via by my bot's support server. BeatmapExporter (for osu!lazer) Support the Developerįor issues or if an update is required, you can create an issue on GitHub.
